local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133209021
L1_1 = {}
L2_1 = {}
L2_1.config_id = 21001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = -2795.874
L3_1.y = 200.416
L3_1.z = -4583.811
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 187.509
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9011
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 21002
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = -2798.479
L4_1.y = 200.248
L4_1.z = -4586.18
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 120.442
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9011
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 21003
L4_1.monster_id = 21010501
L5_1 = {}
L5_1.x = -2784.383
L5_1.y = 206.388
L5_1.z = -4585.743
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 259.877
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 32
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 21004
L5_1.monster_id = 21030101
L6_1 = {}
L6_1.x = -2784.734
L6_1.y = 199.954
L6_1.z = -4597.508
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 68.172
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9012
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 21005
L6_1.monster_id = 21030101
L7_1 = {}
L7_1.x = -2784.55
L7_1.y = 200.487
L7_1.z = -4593.579
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 135.233
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 9012
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 21006
L7_1.monster_id = 21020101
L8_1 = {}
L8_1.x = -2794.075
L8_1.y = 199.449
L8_1.z = -4595.449
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 31.73
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.disableWander = true
L7_1.pose_id = 401
L7_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1021007
L2_1.name = "ANY_MONSTER_DIE_21007"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_21007"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_21007"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 21001
L5_1 = 21002
L6_1 = 21003
L7_1 = 21004
L8_1 = 21005
L9_1 = 21006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_21007"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_21007 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "Q22030_01"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_21007 = L1_1
